The Town That Forgot How to Sleep: A D&D Prompt #2:

Welcome to Your Dreams Come True

D&D Prompt

We find ourselves in the Underdark of Faerune, hidden away from the light of the over world: our heroes are either on the run, exiled, or wanted by the common and uncommon law.

Either way, you need to have enough gold to be able to start over. Sadly, gold is in short supply since arriving in the Underdark, until you find something. Something that might be your ticket to a brand new life.

Hidden on job boards within and without of the town’s guild, you notice a posting. It is provocative, utterly insidious, and yet everyone else’s eyes seem to pass over it.

Except yours.

The parchment is brittle and yellow at the edges, but the ink where you notice it the most is bold and fresh.

5,000 gold pieces to each individual who accepts this job.

The instructions are clear, the reward too sweet to pass up, and there is only a single word written beneath the instructions, should you accept this job.

Eliose.

Once evoked, you will be escorted to the town where gold, drink, food, and entertainment flows. The town full of lights, music, and decadence alike.

All are welcome within the gates of Somnival. And, if you choose to live here — you will be wanted, you will be loved, and you will never want to leave.

Gameplay Mechanics:

For this story, unlike my first D&D prompt Quarantine Life: In The Confines of Comfort: Idea #1: where you create your character as you play, The Town That Forgot How to Sleep, can begin with characters premade like any campaign. The starting levels are at the GM’s discretion, I haven’t thought about whether to make this a one shot or a campaign yet, but it could work either way.

A few mechanics I want to share that will impact the PC’s the longer they stay in this town:

  • You can accumulate gold through gambling and arena brawls at, “The Final Call”.
  • Enjoy a drink and rest at, “The Brief Respite.”
  • Visit the local apothecary, “Heavenly Brews.”
  • You can enjoy the best forms of entertainment
  • They will accrue exhaustion points.
  • Short rests and long rests will be interrupted and recovering health and spell slots will be difficult.
  • Any cleric, paladin, and warlock character will struggle to connect with their patrons.
  • Mages, sorcerers, and druids will struggle to cast their spells, unless they save on concentration rolls.
  • Fighters, monks, and barbarians are not able to protect your party either.
  • Not all that glitters is gold here.

This is still a work in progress, just like Quarantine Life: In The Confines of Comfort: Idea #1:. The mechanics for each story will be fleshed out over parts of the D&D installments, however, this is just the beginning of what Somnival has to offer.

Somnival Welcomes All

If you made it towards the end of this D&D story idea, and it drew your curiosity, then I’ll be continuing Quarantine Life and The Town That Forgot How to Sleep, in later installments.

I would love to know what your thoughts are on where this potential module could go:

What kind of story do you think Somnival has in store for you?

Share your thoughts in the comments below, it’d be fun to see what you come up with. Having other people’s perspectives and thoughts are very helpful and welcomed here.

You can follow the writing process or how they progress into a simple module here at The Stratagem’s Archive: Start Hereand see what other things I write about.

Thank you again for taking the time to read what I have to share, it means a lot that you did. I have a free downloadable PDF here as a thank you, you can check it out if you’d like; not spam, no pressure, just a thank you from me to you. Thank You + Free Download

I have a lot more to write about, I do my best to write daily, so I will do my part and see you all later in the archives.

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