Content Note:
This post discusses personal reflections on emotional intimacy, asexuality, and boundary-setting through a fictional lens. It references an adult video game (Huniepop), but the focus is on humanizing characters and self-reflection, not sexual content. Reader discretion is advised if these topics may be sensitive.
Introduction
I’ve written before about how Elden Ring and other Soulsborne games helped me reflect on personal growth, resilience, and emotional exploration in this post below.
But recently, I realized that an entirely different kind of game—an adult puzzle/relationship game called Huniepop—gave me an equally valuable lens for reflection.
For those unfamiliar: Huniepop is a dating puzzle game released in 2015 (with sequels later). It mixes “match-three” puzzle mechanics with dating-sim elements and features exaggerated, sexualized characters.
Its reputation is comedic and adult-oriented—you may have seen YouTubers like Markiplier, CinnamonToastKen, or PewDiepie play it years ago. I played it too, as a dumb 17-year-old college student. Don’t judge me.
Over the years, my mind used the cast of characters to explore something far beyond the game’s intended mechanics.
I asked: “What if these characters were humanized, beyond the tropes and commodified portrayals? What would their lives be like if they existed in a world beyond their scripted roles?”
How a Spanish Class Story Sparked a 10-Year Experiment
Before I dive deeper into Huniepop, I have to confess how this all started. In high school, during Spanish class, a boy I was on the wrestling team with, told me about how he dated eight different girls at the same time.
He knew their schedules intimately, and then—predictably—he got caught. One by one, the girls found out, chased him, and beat him up at school. He told me it “straightened him out,” and he ended up being faithful to his girlfriend.
I nodded along, reading my Inkheart book, taking it at face value—but for some reason, that story lodged itself in my mind.
When the Huniepop game came out, I imagined being a bystander, watching the women chase the guy who played them down, cheering as the girls taught him a lesson, jumping and screaming: “Fuck, yeah! That’s what you get, asshole!”
Over the next ten years, that tiny story became part of my mental sandbox. When Huniepop came along, I folded it into the thought experiment: what would happen if one “player” was interacting with eight characters, and they all found out? How would they react? Could the consequences be just?
What started as a goofy, high-school mental scenario slowly evolved into a tool for reflecting on empathy, justice, and emotional consequences.
I wasn’t just fantasizing about drama—I was practicing perspective-taking, ethics, and understanding human behavior in a safe, imaginative way.
The “What If?” Questions
For over 10 years, I’ve had conversations in my head with the entire Huniepop cast—not for sexual purposes, but as a way to explore human behavior, curiosity, and morality.
These mental thought experiments imagined the characters as real people with wants, flaws, and histories. I let them grow beyond their archetypes and asked myself how they would handle trust, consent, safety, and emotional connection.
A few months ago, I also learned that I am asexual. I didn’t want to “sleep” with these characters, nor to be them—I wanted something deeper than skin-deep connection.
My mind “thinking too hard” about their lives became a kind of accidental therapy. By imagining these scenarios, I could practice empathy, reflect on my boundaries, and examine what I truly wanted from relationships—all without risking harm in the real world.
Jessie Maye: A Mirror for Growth
One character, Jessie Maye, became particularly significant. Comparing her first iteration from 2013 to her second in 2021 gave me a profound perspective on growth:
2015 Jessie: A 36-year-old adult film actress, relatively well-known, the “cougar” archetype. She separated the women and men from the girls/boys. In-game dialogue changes depending on whether you play as a male or female character.
2021 Jessie: A 38-year-old who has aged out of her industry, tired, seeking genuine connection beyond performance or appearance. She wanted to be valued for her flaws and strengths, not just for what she did or could give.
There’s a fragility beneath her deflecting exterior—whether I imagined it or the voice actress helped me sense it, it felt real.
Her evolution mirrored my own experiences. Watching Jessie “grow” in my imagination allowed me to reflect on my own emotional development, my desire for safe intimacy, and my approach to giving and receiving care.
Jessie became a safe space for practicing emotional closeness. She allowed me to explore what it felt like to be emotionally intimate without sexual expectation, and to recognize the difference between being wanted and being valued.
Accidental Therapy
This mental exploration wasn’t something I planned—it was an accident of curiosity. But it worked:
Emotional arousal can exist separately from sexual desire. My body and heart respond to safety, trust, and being seen. I began to untangle old patterns from friendships where my boundaries were ignored or my value was reduced to what I could give.
All this came from engaging with fictional characters thoughtfully—taking their “what if” potential seriously, and letting my brain explore the consequences of safe, consensual, and humanized interactions.
Connection to Real Life
The lessons I drew from this adult game aren’t about sex—they’re about ethical curiosity, emotional safety, and human growth.
By thinking critically and empathetically about fictional characters, I strengthened my understanding of my own needs:
I value safety and consent over obligation or expectation. Emotional closeness matters more than physical closeness alone. Boundaries are essential for healthy growth. Curiosity, reflection, and imagination can help me process complex feelings in ways real-world interactions sometimes can’t.
Even in a world filled with people who often misunderstood or misused me, I could practice connection safely, intentionally, and without shame.
Reflections
Games—regardless of genre or rating—can teach us about ourselves. Fictional characters can be mirrors for empathy, self-reflection, and emotional growth. Thinking deeply, asking “what if,” and exploring consequences mentally can be a form of self-therapy. There’s no shame in using unconventional tools to learn about human complexity.
“Curiosity and imagination can be as powerful as real-world experience in teaching us about trust, boundaries, and emotional intimacy.”
Closing Thoughts
Huniepop gave me an unexpected gift: a safe, imaginative space to explore emotional connection, trust, and being seen. It reminded me that growth can come from anywhere—even small, guilty pleasures—if approached thoughtfully.
I’m no longer ashamed of my curiosity or the places my mind wanders. Reflection doesn’t have to follow convention to be valuable, and self-discovery can arrive in unexpected forms.
Reflection Questions for Readers
- Have you ever used a game or fictional story to explore emotional growth or ethical reflection?
- How do you differentiate between being wanted and being valued in your own life?
- Can imaginary or symbolic relationships serve as tools for safe self-exploration?
- Where might curiosity and reflection help you understand your own emotional needs?
A Note of Gratitude and Invitation
Thank you for spending your time here with The Stratagem’s Archive. If this post made you pause, think, or reflect—whether silently or aloud—know that you are not alone. Somewhere, a Fellow Archivist might be experiencing similar confusion, curiosity, or guardedness—and they don’t have to face it alone.
If this post resonated, feel free to like, share, subscribe, or simply sit quietly and reflect. Your presence here matters.
You can share your thoughts in the comments or anonymously to whatimtryingoutnow@gmail.com. I’ll read everything, but responding will be a different matter and much slower, but no less grateful despite my slow reply time.
